AVPBR Retextured is a professional-grade remake of the classic “Another Vanilla PBR” pack. Its primary goal is to take the standard 16×16 Minecraft textures and give them a “next-gen” look using Physically Based Rendering (PBR). Unlike standard packs that just change the colors of blocks, this pack adds hidden data layers—Normal maps (for depth and bumps) and Specular maps (for reflections and shine)—that allow light to interact with blocks just like in the real world.
One of the best things about this pack is its full labPBR support. This is a specific standard that ensures the pack works perfectly with almost all modern shaders (like Complementary, Kappa, or Photon). Because it follows this standard, it can handle advanced effects like Porosity (where blocks look darker and wetter when it rains) and Subsurface Scattering (where light partially glows through translucent blocks like leaves or honey).
Recommended Shader Settings
Nostalgia/Kappa
- Lighting
- Direct Lighting
- Subsurface Scatter: LabPBR Only
- Indirect Lighting
- Texture AO: ON
- Emission Mode: Hardcoded + Lab
- SSPT: ON(Optional)
- labPBR Emission Exponent: 2.0
- Direct Lighting
- Terrain
- Vertex Attribute Fix: OFF
- Parallax Occlusion Mapping
- Enabled: ON
- POM Samples: 64+(Recommended)
- Self Shadow Samples: 32+(Recommended)
- Slope Normal Calculation: ON(Recommended)
- Reflections
- Resource Pack Reflections: ON
SEUS PTGI HRR
- Texture Resolution: 128
- Raytracing
- Full Raytrace Reflections: ON
- Screen-Space Reflection Tracing: ON
- Screen-Space GI Tracing: ON
- Glowing Emerald Block: OFF
- Glowing Lapis Lazuli Block: OFF
- Surface
- Parallax Occlusion Mapping: ON
- Smooth Parallax Surface: OFF
Complementary Reimagined
- RP Support: LabPBR
- Materials
- SEUSPBR / LabPBR
- POM Depth: 1.00
- SEUSPBR / LabPBR






